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17 Jan

The reason why I prefer “Generic” settings to established campaign settings is that is permits the players to have more impact upon (and thus care more about) the world. I’ve always tried to incorporate as much Player character background as I can into a game’s story to keep both players and their avatars invested. But this system is the end result in that kind of collaborative attitude. Well organized, engaging, and brilliant. Can’t wait to give this a go!

Dragons in the Kitchen

Last week I talked about how I was doing some collaborative worldbuilding with my new group. I spoke about how involving your players in the worldbuilding process is a rich and rewarding experience and how I had come up with a method to do it that was working great. Well, here it is. I’m calling it the Dragon’s Kingdom. It’s based on the entanglements system for building a game. You need a poster map and a marker. It consists of 3 steps:

Step 1 – Dictates

For the first step your players (and you, if you choose) each write an overarching rule for your setting. They can be anything like ‘magic is dangerous and feared’, ‘dragons are extinct’ or ‘the spirits have abandoned the world, primal power does not exist’. The idea is to not make them to specific. Aim for between 8-12. Make sure your group knows these aren’t…

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Posted by on January 17, 2013 in Uncategorized

 

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